Ragequitting
Wednesday, March 18, 2009 at 12:08PM Ever been so mad in a online match that you quit? Usually this is because some dumb ass keeps using the same cheap technique in a fighting game or the old camp and wait in FPS. I think it really kills the game. I remember many of times playing Halo and getting so bored in online matches because other teams would grab a base, camp out and wait for your shinny head to peak out over the top of a hill before it was sniped off again.
The video that inspired the article
I feel that the blame for these fun such of death that can ultimately kill a games online play doesn't fall on the shoulders of the preteens who take halo as seriously as blood in your pee. It's mostly on the game developers. Just because you've tested a game in your office a few times doesn't mean you're done with it. Every online gamer knows that after about a week or two in the wild there are some group of autistic savants that have discovered every possible little thing you can do in every single level on the map. One week after the launch of Halo 2 and there are people that seemingly disappeared or jumped up so high they're floating around in the sky.

This is what I want from game developers. I want to know that after blowing close to $65 on a game that I get at least a one year commitment that they're going to keep up on managing and tweaking the online play so that it's still great and not cheap nor boring. Keep up with the little glitches that can make a game sooo one sided. I would also like a couple of added game types every now and again, just a different set of rules in the same game to keep things interesting and change up the game play so that I'm not getting anally raped online by ADD kids who's nuts haven't even dropped yet.
The bottom line put a little effort in to keeping the games fun.
Dan |
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